Resident Evil 5
- Developers: Capcom,
- Publisher: Capcom
- Genre: Action Adventure, Survival Horror
- Platforms: Xbox 360, Xbox One, Playstation 2, Playstation 3,PlayStation 4, Microsoft Windows
- Release Date: 5th March 2009
- Microtransactions: No
Holy Fuckin’ Steroid Abuse!
The last time we saw Chris Redfield, he was a human, and man like any other. Ok, a little dull personality wise, but other than that a typical video protagonist. Resident Evil 4, written with a tongue in cheek, and quite possibly a humorous amount of mellow highs. It resulted in a great funny game.
Well, this time round, Capcom bought a river of Jack Daniels (other American whiskeys are available ) ,mountains of cocaine, filled a room with alpha males and asked them to brain storm Resident Evil 5.
Early in the snow filled rampage at Capcom, there must have been a couple of people who wanted to make a horror game.
The beginning of this game starts similar to Resident Evil 4, entering a small town/village. Where the inhabitants are shifty, and really don’t make you feel welcome.
Get To The Chopper!
So we start as previously mentioned in a dishevelled little town as Chris Redfield. Chris is haunted by the memory of loosing Jill (best ass in gaming) Valentine. This is as far as character development goes for him.
Without Jill by his side, this time the vacuous man flex has a new partner, Sheva Alomar. She is better written than Chris. But that really isn’t saying much, as four lines hastily scribbled on the back of a fag packet (cigarette packet to the none British) would be better written than Chris.
So starting off the game is pretty unnerving, being attacked in broad daylight by angry infected men and women. Working from street to street, and facing off with a Executioner less than half an hour into the game. Very similar to the first encounter with Dr. Salvadore in Resident Evil 4.
The check point ends, a item management screen comes up, and you can upgrade your weapons already….Mmmmm
Then the game rushes along trying to hit all the same beats as it’s predecessor. But without the titular twat in the tan jacket Leon S. Kennedy, the story lacks cheese.
Resident Evil 5 is much more action orientated, wave upon wave of demented avengers come piling at you to the point where you get desensitised to it quickly. This is were the Capcom coke party stepped in.
Driven by more, more, more they give you less of a fuck about the story.
Having bought this game again on the Xbox One to play through it again, I finished it in one sitting Saturday afternoon. Whereas Resident Evil 4 (a game I know like the back of my hand), still took me approximately 12hrs.
There You Go Partner
Resident Evil 5, is fast paced in comparison to Resi 4, just like 4 was to 3, and 3 to 2.
This pacing however takes away the Horror from the Survival Horror game. With that being said, Resident Evil 5 does do some things well.
Resident Evil 5 was the first game to introduce a co-op feature. By having Sheva by your side throughout the game, she can be played by another person online, or she will be left to her A.I ways.
Whilst playing co-op the game basically feels like this is the intended way of playing. With the amount of enemies, the amount of ammo, and map layout. Co-op is just how this game was supposed to be played.
When you start you campaign, you have the option to allow any player to drop into your game. So you’ll be playing with A.I Sheva, a message will pop up at the top of the screen letting you know that a player is waiting to join. Once you get to a check point, the game will take you to your inventory screen, where you can upgrade weapons and clear out your 9 inventory slots.
Resident Evil 5 has quite a few weapons on offer to the player. 3 pistols, 4 shotguns, 3 sniper rifles, 3 magnums, grenade launcher, 4 machine guns, rocket launcher along with a few special unlockable boom sticks. All besides the rocket launcher can be upgraded. Unlike Resident Evil 4, there are no special weapon upgrade once you’ve pimped the gun to the max. Instead, this time, the firearm becomes available in a unlockable list for purchase.
Once purchased, the shooty bang bang thing will now have infinite ammo. Helping you blitz through the game quicker.
In Resident Evil 4 there where shoot galleries in which you could win little pop-cap figures of characters from the game. The Pop-cap collectables return here, but this time instead of a in game mini-game, there are blue BSAA emblems dotted around the game (30 in total). Shooting these will unlock the ability to purchase the figures.
When you go to level select there is a handy marker telling you which levels have the emblems, and how many are on that level. This helps when you’ve lost track of which ones you’ve shot.
There are two types of currency this time around. One for upgrading your weapons, buying body and the likes, which is found lying on the floor, or in the form of jewellery and precious stones. The other currency is used to purchase your unlockables. You earn this at the end of a chapter. Dependant on your rating (S rating scores highest). Although they call these points, you actually spend them…so it’s a currency.
Once you complete the game two extra side story campaigns open up, both lasting about an hour. But you get to play as the beautiful Jill (best ass in gaming) Valentine. They don’t really add much to anything.
Lost In Nightmares has Chris , and Jill (best ass in gaming) investigate a mansion similar to the mansion in the first game. This feels more like Resident Evil than the rest of the game.
There is fun to have here, however some of the bosses, especially Wesker (oh yeah spoilers Wesker is back), are absolute shite. After the opening half hour, there is no horror in this game.
It’s action, it’s has moments of fun. Certainly not the worst in the series…that came next!
- Fun Co-op gameplay
- Jill Valentines ass
- Main character is sooo dull
- Not stupid enough to be a Resident Evil game
- Very short and not that memorable