Adam Hurd – Show Me Games – Independent Gaming Site, and Community http://showmegames.co.uk Welcome To Show Me Games Sun, 16 Sep 2018 08:22:14 +0000 en-GB hourly 1 https://wordpress.org/?v=4.9.8 http://showmegames.co.uk/wp-content/uploads/2016/03/cropped-8_bit_sprites__link_by_toshirofrog-d5h8f42-32x32.png Adam Hurd – Show Me Games – Independent Gaming Site, and Community http://showmegames.co.uk 32 32 Farcry Primal http://showmegames.co.uk/farcry-primal/ Fri, 26 Feb 2016 09:38:23 +0000 http://showmegames.co.uk/?p=986 Show Me Games Presents-

Developer: Ubisoft Montreal Publisher: Ubisoft Platforms: Playstation 4, Xbox One, Microsoft Windows Release Date: 23rd February 2016 Since the incredibly successful launch of The Elder Scrolls V:...

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Show Me Games Presents-

  • Developer: Ubisoft Montreal
  • Publisher: Ubisoft
  • Platforms: Playstation 4, Xbox One, Microsoft Windows
  • Release Date: 23rd February 2016

Since the incredibly successful launch of The Elder Scrolls V: Skyrim, open world games have been in a world of their own. We’ve always had them but you could give pretty good evidence to say Skyrim was the one to rocket the style of design into the public eye and while Far Cry had always been open world, it would be the third iteration in the series that gave the general public their first taste of Ubisoft’s open world survival platform and for good reason. Far Cry 3 had one of the most iconic villains of the last console generation in Vaas but on top of that had a wild world full of colourful characters, weird drugs sequences, absurd animal interactions, hunting, crafting and general silliness. Primal takes us back to 20,000 BC in the hopes that a new era will bring in some freshness that 4 was sorely lacking.

Slight Spoilers for the opening of Far Cry Primal.

You are Takkar, one of a tribe of huntsman, your group gets attacked by the feared Bloodfang Sabertooth during one of these hunts. Struggling to get away your team dies and you stumble across a woman named Sayla, one of the dying Wenja tribe, who recruits you into saving her people. That’s basically the beginning and end of the story. There are two other tribes, seemingly dedicated to wiping out the Wenja, the Udam and the Izila. Your job is to stop these two tribes by recruiting more Wenja scattered throughout the secret land of Oros and mounting a full scale attack upon your enemies bases. Along your journey you will encounter seven or eight friendly personalities and accrue about that many bizarre nicknames.

All of the people you meet are insane which tends to put quite a barrier between you and the obvious mental person standing in front of you ranting and calling you piss man, though the biggest wall to liking these characters is that they’re all terrible to you. The whole game is masterfully translated into some kind of ancient tongue, which is wonderful for immersion and suspension of disbelief but has backfires slightly because as the whole cast are horrible, there’s no bearing for understanding to a modern day human. The performance of each of these characters are incredible though, they each feel alive and it’s due to the language used and the acting of each character that the world of Oros feels real.

The villains however, are not as enthralling or as entertaining as Vaas or Pagan Min and only seem to get one or two pieces of development throughout the game. The Udam leader originally comes off as a brutish thug, yet develops incredibly well and the last stand with him has a particularly memorable outcome. The story is pretty non-existent for most of the game, only butting in occasionally when you have to start a new quest, so the real draw in Far Cry: Primal is what you can do in this open world and not who you see.

You’ll spend most of your time in Oros hunting animals and men, and often hunting men using animal companions. This ends up limiting the game to the rather boring Ubisoft rinse and repeat practice of taking over enemy base camps to unlock more of the map and moving on. While the game insists you need to hunt for animals there was never any shortage of ones in front of me to kill or tame. Once you get the ability to tame, you instantly get the White Wolf, one of the best canines in the game. After that it’s up to you, however as long as you’re upgrading your skills it isn’t an issue because all the big predators will attack you on site anyway. As long as you have some bait, the strongest companions in the game are basically free for you to pick up as long as you can take a hit from them, and they tend to break the game too, throwing the difficulty way off track. The only animals you have to hunt are the beast masters. You do this through a Batman detective mode feature called hunter vision, the only problem with this is that hunter vision only lasts for ten seconds at a time, in a half hour hunt. The hunts themselves are thrilling encounters with powerful beasts but the lead up to it just becomes annoying, spending half an hour tapping R3 while wandering around in the dark. Once you beat the beasts you can tame them without the relevant skills, which breaks the difficulty of the game yet further. While there are some visual glitches the game itself has very few problems and the only thing I picked up on are the controls. Primal has multiple uses for the same button that often the game gets confused about throughout. Holding square to search a body and ending up riding your companion is irritating but when you’re healing yourself by holding triangle and also switching weapons by holding triangle you can infuriatingly have switched weapons automatically during a tough battle, meaning that the few seconds it takes to switch back leaves you overwhelmed by enemies and back in the same position of needing to heal.  I’ve been in both of these situations.

Instead of packing Primal with interesting and exciting content and a story that carries you forward, it seems happy with just giving you stuff to collect and about two interesting story moments. Some amazing acting soars above the quality of the rest of the game and everything just becomes rather underwhelming. Some flat textures undermines the beauty of the game while the repetition and lack of challenge creates a slightly dull experience. Ubisoft’s removal of everything that makes Far Cry an interesting series and turning it into an open world box ticking exercise really damages Primal’s enjoyability. If you’re willing to deal with a frustrating control scheme and lengthy periods of boredom there are some really incredible moments in Far Cry: Primal, they just don’t last long enough to make the rest of the game worth playing.

5/10

User Game Rating

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Digimon Story Cyber Sleuth http://showmegames.co.uk/digimon-story-cyber-sleuth/ Sat, 20 Feb 2016 00:01:47 +0000 http://showmegames.co.uk/?p=947 Show Me Games Presents-

Developer: Media. Vision Publisher: Bandai Namco Entertainment Platform: Ps4, Ps Vita Release Date: 12th March 2015 It’s been awhile Digimon. Back in the early 90’s, a thing called Pokémon reigned...

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Show Me Games Presents-

It’s been awhile Digimon. Back in the early 90’s, a thing called Pokémon reigned supreme and obviously people wanted a slice of that pie, so in came the digital answer to Nintendo’s Pocket Monsters. Digimon did pretty well in its first few years but eventually succumbed to the Poke-monolith and disappeared from sight. The franchise was still around in the meantime but never as big as it once was, with only fighting and racing games coming out in the UK, leaving the franchise’s core genre missing from the west for quite a while. Well, Digimon is back just in time for it’s 15th anniversary with a story about a Cyber Sleuth.

Digimon Story: Cyber Sleuth takes place in modern day Tokyo, starring a young boy or girl that you can name. Spending your free time in chat rooms and a virtual reality world, a hacker appears to you and your fellow chatters and threatens to hack your accounts unless you meet him in the virtual world of EDEN. Yourself and a few other members present agree to the hacker’s demands which begins a series of events leading to your character meeting an infamous detective called Kyoko Kuremi who takes you under her wing as an apprentice detective and starts your journey to becoming Tokyo’s cyber sleuth.

Digimon World on the PlayStation has a rather open world design, allowing you and whatever Digimon you raise to go and adventure wherever you would like. As an alternative Digimon Story switches to a more structure more akin to Persona games, which will have you exploring individual streets of certain areas in Tokyo such as the ultra popular Shibuya Crossing and the less popular Nakano Broadway shopping centre. This actually helps to ground the farfetched fiction back into reality by tying a real world set up to the bizarre events that take place over the 60 hours you’ll spend in this universe.

Much like Persona 4, the action takes place within two different realms. Real world Tokyo is where you will spend most of your time getting to know the different characters and solving cases, which usually involves some random fetch quest or other and a visual novel’s worth of dialogue setting up and concluding the quest. Some, however, will require you to go to the digital world, a set of somewhat repetitive dungeons in which you must defeat x amount of enemies or talk to a specific Digimon and defeat them. The cases or quests themselves are generic yet capable and entirely optional. The rewards for doing most of these quests are small, pieces of equipment and cyber sleuth points that don’t seem to do much. While they are optional, some rewards you don’t want to miss out on and later in the game these cases unlock super bosses and the ability to create some of the most powerful monsters for yourself.

Your party is set by a data memory and not necessarily number of Digimon. There is a limit number of 11 but you likely won’t meet it until midgame at least, unless you’re packing a party of babies, due to the way the memory system works. So what if I have more Digimon than I can use at once? Well you can keep them in your farm! Little day care centres in the digital world where you can store 10 mons at a time. They’ll level up there, send you text messages through the menu system and even let you know when it’s time for you to digivolve them. It’s really quite handy, though there are only 5 farms on your first play through there are hundreds of places in the bank for you to store even more.

When you’re not at the farm or being a detective you’ll be inside computer world and fighting your way through linear dungeons. Combat is prompted by a random encounters system, which I thought we’d grown out of, that is timed quite well and doesn’t just throw battles at you every five steps. Once in a fight your top three monsters jump out and stand in a line while the opponents do too. Highest speed stat goes first and your turn order is displayed at the side. Rather reminiscent of Final Fantasy X’s Conditional Turn-Based battle system, Digimon Story allows your actions to affect the turn order, though nothing as deep as Final Fantasy X’s individual attack speed madness. Every Digimon’s strength and weakness is determined by two different rock-paper-scissors triangles. Each mon has a type and an element that is strong or weak against another, meaning variety is key to winning battles. The only problem in replicating Final Fantasy X’s combat is that Final Fantasy X does it better. Only your buffs and debuffs affecting the turn window is one thing but having weapon triangle heavy gameplay without the ability to switch in and out creatures without spending your turn means the difficulty of the game has to suffer because the player is unable to react to different situations without sacrifice. This doesn’t change much early game or in random battles but versus some of the late game and super bosses the way each enemy is typed can and your prior knowledge of the enemy can mean an easy party wipe early on and a ton of setbacks. Couple this with an artificial difficulty curve where the hardest enemies in the game just have massively increased stats, including speed and you create this jarring sensation between very easy core gameplay and some insanely unfair boss battles. Some enemies have you suffering due to the way the speed works in the game. You can start a battle with your main team on, only to discover that they’re all weak to the typing of the boss. This creates a situation where the boss can have a wall of attacks and wipe out your entire party or a point where you sacrifice your next turn just to reassemble your team to a point where they can survive attacks but gives the enemy another wall of attacks. The game isn’t particularly hard, in fact it’s incredibly easy most of the time, just these moments of inconsistency are frustrating, draining your enthusiasm to continue more often than not 50 hours in.

This lack of consistency is present throughout Digimon Story: Cyber Sleuth. The main character can’t decide if he’s a silent protagonist or not, the supporting cast can’t decide whether they’re generic and annoying or annoyingly unique and the story can’t decide on whether it’s a silly, light-hearted anime style comedy or a serious, emotive teen drama with occasionally scathing commentary on internet culture. Suzuhito Yasuda’s art is wonderfully achieved and brings the traditional Japanese anime visuals to the next gen in style while Cyber Sleuth’s environments are gorgeous, living worlds filled with popular culture. Masafumi Takada’s composition is almost entirely fruity jam, seemingly inspired by Shoji Meguro’s Persona soundtracks and is often spoiled by the (Japanese language only) voice cast shouting hyper-active nonsense all over it. However, if you can bear some annoying voice over, reading a lot of weird localisation and some glaring gameplay mistakes you’ll find a lot to like here. Be it Tokyo’s charm, an enjoyable if sometimes tedious story and an actually fun if bare bones combat system, Digimon Story: Cyber Sleuth has a lot to offer and if you’re waiting on the release of Persona 5 in the summer you could do a lot worse than this to tide you over.

7/10

User Game Rating

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